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Old Oct 10, 2005, 10:36 PM // 22:36   #1
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Default R/ME build please tell me what u think!

Im a r/me and im aiming twords a inturrupting ranger... please tell me what u think about this build I have....

Troll Enquent, Distracting Shot, Savage Shot, Fragility, Indenary Arrows, Choking Gas, Throw Dirt, and res sig. Is there anything i should change in this?
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Old Oct 10, 2005, 10:44 PM // 22:44   #2
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Well, first of all, you have two different preparations... I'd usually only pack one. Secondly, they nerfed fragility pretty badly recently, I personally wouldn't even bother with it anymore.
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Old Oct 10, 2005, 10:55 PM // 22:55   #3
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He has two preparations because both of them interrupt and have durations shorter than their cooldowns.

Since you aren't using TF, you may want to replace Fragility with Serpeant's Quickness to help recharge the two preparations.
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Old Oct 10, 2005, 11:07 PM // 23:07   #4
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Quote:
Originally Posted by Slade xTekno
He has two preparations because both of them interrupt and have durations shorter than their cooldowns.
Ahh, my mistake (I forgot that Incendiary arrows got that neat little feature recently)
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Old Oct 11, 2005, 12:17 AM // 00:17   #5
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should i keep throw dirt?
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Old Oct 11, 2005, 05:38 PM // 17:38   #6
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Quote:
Originally Posted by Vincent Ritz
Ahh, my mistake (I forgot that Incendiary arrows got that neat little feature recently)
Uhh, it's had it since before release.
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Old Oct 11, 2005, 05:47 PM // 17:47   #7
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Throw dirt is real nice for when a warrior decides you need to be taken out. So yes, I'd keep it. I keep it on my interrupt ranger. I would think to throw in some more long time mesmer interrupts or skills that screw with recharge time (i.e. Diversion. A nice combo could be Migraine {E} and Concussion Shot, which works real well on monks. Bahaha. I love keeping a monk out of business for 10-15 seconds with Concussion Shot.

I was thinking of changing my ranger's secondary to mesmer, so I'll check up on this thread for more info/tips.
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Old Oct 11, 2005, 07:29 PM // 19:29   #8
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You can't go wrong with Backfire.
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Old Oct 11, 2005, 07:47 PM // 19:47   #9
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Quote:
Originally Posted by SnipiousMax
You can't go wrong with Backfire.
A 15 energy spell. For a guy with ~30 energy and 3 pips of regen. Which takes 3 seconds to cast and lasts for 10 seconds. AND the enemy can still cast through it?

Ickerus, don't take this skill.

I also don't like the idea of incendiary arrows/choking gas. Those skills are just too random, not aimable, you won't get the "critical" interrupts you need with them. Same idea as blackout really, except less reliable but you do damage, since you don't have Tiger's Fury either, theres a good chance the enemy can just cast in between shots.

I would rather take active interrupts, which means: punishing, savage, distracting...concussion for arenas. If you need a prep then use read the winds, if you need a stance then use serpent's quickness for more interrupts...damage output and thus speed of firing isn't your goal here. If you want that, make a Quickshot ranger. If you want more security in your distracts...especially if you're nervous about using a hefty cost distract like Concussion for the first time, take arcane conundrum. Oh btw, use Tiger's Fury if you're planning to take advantage of dazed.
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Old Oct 11, 2005, 10:11 PM // 22:11   #10
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if you have enough in the domination attribute, you could try something like shame, which actually does stop the monk for casting during its duration. but with a shitty recharge and since it doesnt last long at all im not sure you want this on a ranger. i only pointed it out because its alot more effective than backfire if you want to stop him from casting.

more appropriate to a ranger might be somethnig like blackout, which again will stop him from casting but then im not sure you actually need it
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Old Oct 11, 2005, 11:40 PM // 23:40   #11
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Tiger's fury is almost a must if you're running choking gas/incendiary. You won't be interrupting much with 2s refire.
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Old Oct 12, 2005, 06:34 PM // 18:34   #12
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Quote:
Originally Posted by traversc
Tiger's fury is almost a must if you're running choking gas/incendiary. You won't be interrupting much with 2s refire.

OK, I was gonna say Lightning Reflexes, but I compared the recharge time between it and Tiger's Fury. Yeah, sure. So Tiger's Fury is the way to go.
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Old Oct 12, 2005, 06:36 PM // 18:36   #13
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With large groups, and Incendiary Arrows, you might want to consider the Mesmer spell Epidemic also. Nothing like spreading the "Fire Joy" around to the surrounding enemy neighbors.
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Old Oct 13, 2005, 01:43 AM // 01:43   #14
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Epidemic is a 15 energy spell on a Ranger. It will also, when used with Incen arrows, transfer at most only 3 seconds of burning. It's range, IIRC, is sucktastic too.
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Old Dec 18, 2005, 08:57 PM // 20:57   #15
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Default hmm can be better...

first of all DON'T TAKE MESMER TO INTERRUPT!! thats what ur rangers skills are supposed to do...

first you set incedary arrows and than tigers fury...when you 8 seconds of pure pleasure are over.. u fill the time with savage shot and distract shot.. and when those horrible 24 seconds of non pwning interrupting are over... u start all over again..
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Old Dec 19, 2005, 09:36 AM // 09:36   #16
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Or...you take Mesmer secondary because it's hands down the best set of shutdown skills in the game and either utilize Mesmer interrupt/spell-jammers or look at something like crhis-nin00's recent Choking Gas build. A similar setup with Savage Shot tossed in for skill-sacking kicks would probably fit the bill.

Marza, you DO know that Mesmers are custom designed for this sort of work, yes?
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Old Dec 20, 2005, 03:09 PM // 15:09   #17
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I have recently made a R/me build and this thread has been pretty helpfull. Thanks to all that have posted. I was thinking about unlocking Poison arrow as my elite, using pidown, Hunters shot, bestial pounce or feral lunge, charm animal, TF, conjure phantasm and a res. Am I too all over the place? I really the degen possibilties of, Poison+hunters+Conjure. Energy and attribute distribution may not allow for one super attribute though. Should I dump the pet and will TF still be effective at a lower level. Do I need a defense?
New to the ranger build so I;m not sure what works best. I would like to stick with the Poison+extra degen though. Any thoughts?
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Old Jul 18, 2006, 06:25 AM // 06:25   #18
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Well I made up a R/Me degen build that uses pretty much all of what you said. Works like a Charm. A little bit of energy problems however.
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Old Jul 18, 2006, 11:56 AM // 11:56   #19
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R/Me condition/degen is what I like to run in 12v12 AB.

I take Ether Feast as a heal though instead of the Ranger standards. It recharges faster and casts faster, gets interupted less.

As for the energy issue, have full druids and get a +5 energy bow. Rodwing Recurve is perfect for this build. 37 energy suits me fine.

Plus your a mesmer, take an energy sapping skill if you feel you will need more energy, I forget the names of a few of em, I don't really need em.
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Old Jul 18, 2006, 01:37 PM // 13:37   #20
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Quote:
Originally Posted by Ickerus Complex
Im a r/me and im aiming twords a inturrupting ranger... please tell me what u think about this build I have....

Troll Enquent, Distracting Shot, Savage Shot, Fragility, Indenary Arrows, Choking Gas, Throw Dirt, and res sig. Is there anything i should change in this?
Try This:

Res Signet
Troll Unguent
Distortion/Lightning Reflexes
Read The Wind
Dual Shot
Distracting Shot
Savage Shot
Punishing Shot

Hope It helps.
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