Oct 10, 2005, 10:36 PM // 22:36
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#1
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: The Dudamis League
Profession: R/Me
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R/ME build please tell me what u think!
Im a r/me and im aiming twords a inturrupting ranger... please tell me what u think about this build I have....
Troll Enquent, Distracting Shot, Savage Shot, Fragility, Indenary Arrows, Choking Gas, Throw Dirt, and res sig. Is there anything i should change in this?
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Oct 10, 2005, 10:44 PM // 22:44
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#2
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Academy Page
Join Date: Oct 2005
Guild: Masters of the Realms
Profession: W/Mo
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Well, first of all, you have two different preparations... I'd usually only pack one. Secondly, they nerfed fragility pretty badly recently, I personally wouldn't even bother with it anymore.
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Oct 10, 2005, 10:55 PM // 22:55
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#3
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Rawr.
Join Date: Apr 2005
Guild: Read or Die Stooge Forum
Profession: W/
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He has two preparations because both of them interrupt and have durations shorter than their cooldowns.
Since you aren't using TF, you may want to replace Fragility with Serpeant's Quickness to help recharge the two preparations.
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Oct 10, 2005, 11:07 PM // 23:07
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#4
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Academy Page
Join Date: Oct 2005
Guild: Masters of the Realms
Profession: W/Mo
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Quote:
Originally Posted by Slade xTekno
He has two preparations because both of them interrupt and have durations shorter than their cooldowns.
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Ahh, my mistake (I forgot that Incendiary arrows got that neat little feature recently)
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Oct 11, 2005, 12:17 AM // 00:17
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#5
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Pre-Searing Cadet
Join Date: Sep 2005
Guild: The Dudamis League
Profession: R/Me
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should i keep throw dirt?
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Oct 11, 2005, 05:38 PM // 17:38
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#6
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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Quote:
Originally Posted by Vincent Ritz
Ahh, my mistake (I forgot that Incendiary arrows got that neat little feature recently)
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Uhh, it's had it since before release.
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Oct 11, 2005, 05:47 PM // 17:47
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#7
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Desert Nomad
Join Date: Aug 2005
Location: Boston, MA
Guild: Blood Of Orr [BoO]
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Throw dirt is real nice for when a warrior decides you need to be taken out. So yes, I'd keep it. I keep it on my interrupt ranger. I would think to throw in some more long time mesmer interrupts or skills that screw with recharge time (i.e. Diversion. A nice combo could be Migraine {E} and Concussion Shot, which works real well on monks. Bahaha. I love keeping a monk out of business for 10-15 seconds with Concussion Shot.
I was thinking of changing my ranger's secondary to mesmer, so I'll check up on this thread for more info/tips.
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Oct 11, 2005, 07:29 PM // 19:29
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#8
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Perfectly Elocuted
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You can't go wrong with Backfire.
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Oct 11, 2005, 07:47 PM // 19:47
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#9
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Krytan Explorer
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Quote:
Originally Posted by SnipiousMax
You can't go wrong with Backfire.
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A 15 energy spell. For a guy with ~30 energy and 3 pips of regen. Which takes 3 seconds to cast and lasts for 10 seconds. AND the enemy can still cast through it?
Ickerus, don't take this skill.
I also don't like the idea of incendiary arrows/choking gas. Those skills are just too random, not aimable, you won't get the "critical" interrupts you need with them. Same idea as blackout really, except less reliable but you do damage, since you don't have Tiger's Fury either, theres a good chance the enemy can just cast in between shots.
I would rather take active interrupts, which means: punishing, savage, distracting...concussion for arenas. If you need a prep then use read the winds, if you need a stance then use serpent's quickness for more interrupts...damage output and thus speed of firing isn't your goal here. If you want that, make a Quickshot ranger. If you want more security in your distracts...especially if you're nervous about using a hefty cost distract like Concussion for the first time, take arcane conundrum. Oh btw, use Tiger's Fury if you're planning to take advantage of dazed.
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Oct 11, 2005, 10:11 PM // 22:11
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#10
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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if you have enough in the domination attribute, you could try something like shame, which actually does stop the monk for casting during its duration. but with a shitty recharge and since it doesnt last long at all im not sure you want this on a ranger. i only pointed it out because its alot more effective than backfire if you want to stop him from casting.
more appropriate to a ranger might be somethnig like blackout, which again will stop him from casting but then im not sure you actually need it
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Oct 11, 2005, 11:40 PM // 23:40
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#11
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Tiger's fury is almost a must if you're running choking gas/incendiary. You won't be interrupting much with 2s refire.
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Oct 12, 2005, 06:34 PM // 18:34
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#12
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Ascalonian Squire
Join Date: Jun 2005
Location: Jackson, TN
Guild: The Hellplague
Profession: W/Mo
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Quote:
Originally Posted by traversc
Tiger's fury is almost a must if you're running choking gas/incendiary. You won't be interrupting much with 2s refire.
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OK, I was gonna say Lightning Reflexes, but I compared the recharge time between it and Tiger's Fury. Yeah, sure. So Tiger's Fury is the way to go.
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Oct 12, 2005, 06:36 PM // 18:36
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#13
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Ascalonian Squire
Join Date: Jun 2005
Location: Jackson, TN
Guild: The Hellplague
Profession: W/Mo
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With large groups, and Incendiary Arrows, you might want to consider the Mesmer spell Epidemic also. Nothing like spreading the "Fire Joy" around to the surrounding enemy neighbors.
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Oct 13, 2005, 01:43 AM // 01:43
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#14
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Frost Gate Guardian
Join Date: Jun 2005
Guild: Looking For Guild
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Epidemic is a 15 energy spell on a Ranger. It will also, when used with Incen arrows, transfer at most only 3 seconds of burning. It's range, IIRC, is sucktastic too.
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Dec 18, 2005, 08:57 PM // 20:57
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#15
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Ascalonian Squire
Join Date: Dec 2005
Location: The Netherlands
Guild: souls of melandru
Profession: R/Mo
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hmm can be better...
first of all DON'T TAKE MESMER TO INTERRUPT!! thats what ur rangers skills are supposed to do...
first you set incedary arrows and than tigers fury...when you 8 seconds of pure pleasure are over.. u fill the time with savage shot and distract shot.. and when those horrible 24 seconds of non pwning interrupting are over... u start all over again..
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Dec 19, 2005, 09:36 AM // 09:36
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#16
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Or...you take Mesmer secondary because it's hands down the best set of shutdown skills in the game and either utilize Mesmer interrupt/spell-jammers or look at something like crhis-nin00's recent Choking Gas build. A similar setup with Savage Shot tossed in for skill-sacking kicks would probably fit the bill.
Marza, you DO know that Mesmers are custom designed for this sort of work, yes?
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Dec 20, 2005, 03:09 PM // 15:09
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#17
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Lion's Arch Merchant
Join Date: Oct 2005
Profession: W/
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I have recently made a R/me build and this thread has been pretty helpfull. Thanks to all that have posted. I was thinking about unlocking Poison arrow as my elite, using pidown, Hunters shot, bestial pounce or feral lunge, charm animal, TF, conjure phantasm and a res. Am I too all over the place? I really the degen possibilties of, Poison+hunters+Conjure. Energy and attribute distribution may not allow for one super attribute though. Should I dump the pet and will TF still be effective at a lower level. Do I need a defense?
New to the ranger build so I;m not sure what works best. I would like to stick with the Poison+extra degen though. Any thoughts?
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Jul 18, 2006, 06:25 AM // 06:25
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#18
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: R/Me
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Well I made up a R/Me degen build that uses pretty much all of what you said. Works like a Charm. A little bit of energy problems however.
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Jul 18, 2006, 11:56 AM // 11:56
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#19
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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R/Me condition/degen is what I like to run in 12v12 AB.
I take Ether Feast as a heal though instead of the Ranger standards. It recharges faster and casts faster, gets interupted less.
As for the energy issue, have full druids and get a +5 energy bow. Rodwing Recurve is perfect for this build. 37 energy suits me fine.
Plus your a mesmer, take an energy sapping skill if you feel you will need more energy, I forget the names of a few of em, I don't really need em.
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Jul 18, 2006, 01:37 PM // 13:37
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#20
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Carebear Club [wuv]
Profession: R/
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Quote:
Originally Posted by Ickerus Complex
Im a r/me and im aiming twords a inturrupting ranger... please tell me what u think about this build I have....
Troll Enquent, Distracting Shot, Savage Shot, Fragility, Indenary Arrows, Choking Gas, Throw Dirt, and res sig. Is there anything i should change in this?
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Try This:
Res Signet
Troll Unguent
Distortion/Lightning Reflexes
Read The Wind
Dual Shot
Distracting Shot
Savage Shot
Punishing Shot
Hope It helps.
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